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AI Insights · Timothy · June 2022

Top 5 Basketball Games on Android in Netherlands Q2 2022

In Q2 2022, the top 5 basketball games on Android in the Netherlands showed varied performance in downloads, revenue, and active users. Discover which games dominated the charts.

Top 5 Basketball Games on Android in Netherlands Q2 2022

In the second quarter of 2022, the top 5 basketball games on the Android platform in the Netherlands demonstrated diverse trends in downloads, revenue, and active users. Let's take a closer look at the performance of these games, based on data from Sensor Tower.

Bask Battle from Supersonic Studios LTD saw significant growth in both downloads and active users. Weekly downloads surged from 3.2K in mid-June to 9.7K by the end of the month. Active users mirrored this trend, rising from approximately 3.1K to 18.4K over the same period. Revenue also climbed steadily, peaking at around $9 in the final week of June.

Mini Basketball by Miniclip.com had a more fluctuating trajectory. Weekly revenue decreased from $402 at the end of March to around $191 by the end of June. Downloads showed a similar downward trend, starting at 2K and dropping to about 715 in late June. Active users also declined, from 4.2K in late March to nearly 2K by the end of the quarter.

Basketball Stars: Multiplayer, another title from Miniclip.com, experienced a steady decrease in revenue, from $280 in late March to about $114 by the end of June. Downloads were relatively stable, hovering around 700-1.3K throughout the quarter. Active users saw a slight increase, peaking at 3.7K in early May before stabilizing around 2.9K by the end of June.

Basketball Arena: Online Game by Masomo Gaming showed a positive trend in revenue, climbing from $35 at the end of March to about $78 by late June. Downloads also increased, from 492 in late March to 642 by the end of the quarter. Active users experienced a slight fluctuation but remained relatively stable, peaking at nearly 3K in early June before settling around 2.7K by the end of the month.

NBA LIVE Mobile Basketball from ELECTRONIC ARTS maintained a consistent performance. Weekly revenue fluctuated between $44 and $306, with notable peaks in late March and early June. Downloads remained steady, averaging around 450-742 weekly. Active users peaked at 7.5K in late May before stabilizing around 6.2K by the end of June.

These insights into the performance of the top basketball games on Android in the Netherlands during Q2 2022 highlight the dynamic nature of the mobile gaming market. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2022